Laser weapon
Description: This time I took the idea from an RnD called “Electricity Weapon” by Brandon Riza and I tried to improve it and make it fully procedural through the use of CHOPs.
I created a digital asset that controls how a laser weapon looks and behaves.
In this example there are three lasers (those use the same HDA with different parameters) around an unique straight line. Their animation, the column’s explosion (with debris and dust) and the fluid from the lasers are controlled by a bunch of CHOPs. In this way I’ve been able to achieve a whole procedural workflow.
Cheers,
Emanuele